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2023 (11) TMI 672 - HC - Indian Laws


Issues Involved:
1. Constitutional validity of the Tamil Nadu Prohibition of Online Gambling and Regulation of Online Games Act, 2022.
2. Legislative competence of the State to enact the impugned Act.
3. Distinction between games of skill and games of chance.
4. Impact of the impugned Act on fundamental rights under Article 19(1)(g) of the Constitution of India.
5. Regulation of online games and the role of the State.

Summary:

Issue 1: Constitutional Validity of the Act
The petitioners challenged the constitutional validity of the Tamil Nadu Prohibition of Online Gambling and Regulation of Online Games Act, 2022. The Act was enacted to address public welfare and health concerns associated with online gambling and gaming. The petitioners argued that the Act arbitrarily categorized skill-based games like rummy and poker as games of chance, contrary to established legal precedents.

Issue 2: Legislative Competence
The Court examined whether the State Legislature had the competence to enact the impugned Act under Entry 34 of List II (State List) of the VII Schedule of the Constitution of India, which includes "betting and gambling." The Court held that the State has the authority to legislate on betting and gambling but must distinguish between games of skill and games of chance. The Court noted that games of skill, such as rummy and poker, cannot be classified as gambling.

Issue 3: Distinction Between Games of Skill and Games of Chance
The Court relied on various judgments, including those of the Supreme Court, which have consistently held that rummy and poker are games of skill. The Court emphasized that the State failed to provide substantive evidence to prove that online versions of these games are games of chance. The Court noted that the inclusion of rummy and poker in the Schedule of the Act as games of chance was erroneous and contrary to legal precedents.

Issue 4: Impact on Fundamental Rights
The petitioners argued that the impugned Act violated their fundamental rights under Article 19(1)(g) of the Constitution of India, which guarantees the right to practice any profession or carry on any occupation, trade, or business. The Court held that the State can regulate online games of skill but cannot impose a blanket ban on them. The Court noted that the State's concerns about public health and order could be addressed through reasonable regulations rather than prohibitions.

Issue 5: Regulation of Online Games
The Court recognized the State's power to regulate online games of skill under Entry 26, List II of the Constitution, which pertains to "Trade and Commerce." The Court suggested that the State could impose reasonable regulations regarding time limits, age restrictions, and other aspects of online gaming. The Court upheld the State's authority to know about online game providers operating within its jurisdiction to ensure they are not indulging in games of chance.

Conclusion:
The Court partly allowed the writ petitions, holding that the impugned Act need not be declared ultra vires in its entirety. The Court set aside the inclusion of rummy and poker in the Schedule of the Act as games of chance and read down Sections 2(i) and 2(l)(iv) to exclude games of skill. The Court upheld the State's power to regulate online games of skill and suggested framing reasonable regulations to address public health and order concerns.

 

 

 

 

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