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2020 (7) TMI 739 - HC - Indian Laws


Issues Involved:
1. Legality of playing cards in a private place under the Tamil Nadu Gaming Act, 1930.
2. Definition and application of "common gaming house" and "public place" under the Act.
3. The necessity for regulation and licensing of online skill games.

Issue-wise Detailed Analysis:

1. Legality of Playing Cards in a Private Place:
The petitioner, a Secondary Grade Teacher, was charged under Section 12 of the Tamil Nadu Gaming Act, 1930, for playing cards near a thorny bush. The petitioner argued that the location was not a public place as defined under the Act. The Court referenced several precedents, including J.Raghunadhu v. Emperor, which held that a private house's pial with access to a public street is not a public place under the Act. The Court concluded that the place of occurrence, being a private farmland, does not fall under the definition of a public place or common gaming house, thus the charges under Section 12 were not applicable.

2. Definition and Application of "Common Gaming House" and "Public Place":
The Court elaborated on the definitions provided in Section 3 and Section 12 of the Tamil Nadu Gaming Act, 1930. A common gaming house is defined as any place where gaming instruments are used for profit. Section 12 penalizes gaming in any public street or place. The Court cited various judgments, including Raman Nair v. State and Kanwardeep Singh v. Union Territory of Chandigarh, which emphasized that gaming in a private place not intended for profit does not constitute an offense under the Act. The Court applied this reasoning to the present case, determining that the private farmland where the incident occurred could not be termed a common gaming house or public place.

3. Regulation and Licensing of Online Skill Games:
The Court raised concerns about the lack of regulation for online skill games, noting the growing addiction and financial crises caused by such games. The Assistant Inspector General of Police's status report highlighted the absence of rules to regulate and license online games in Tamil Nadu, unlike states like Telangana, which have amended their gaming laws to include online gaming. The Court discussed the need for a comprehensive regulatory framework to monitor and regulate online gaming, citing the Sikkim Online Gaming (Regulation) Act, 2008, and the Nagaland Prohibition of Gambling and Promotion and Regulation of Online Games of Skill Act, 2016, as examples. The Court urged the Tamil Nadu Government to consider similar legislation to regulate online gaming activities.

Conclusion:
The Court quashed the proceedings against the petitioner, emphasizing that the location of the alleged offense was not a public place or common gaming house under the Tamil Nadu Gaming Act, 1930. The Court also highlighted the urgent need for regulatory measures to address the challenges posed by online gaming, suggesting that the Government of Tamil Nadu should enact suitable legislation to regulate and control online gaming activities.

 

 

 

 

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